* [GeForce @ GDC 2026: 20 New DLSS 4.5 and Path-Traced Games, DLSS 4.5 Dynamic Multi Frame Gen Available March 31, RTX Remix and Mega Geometry Updates, And Much More](#geforce-@-gdc-2026:-20-new-dlss-4.5-and-path-traced-games,-dlss-4.5-dynamic-multi-frame-gen-available-march-31,-rtx-remix-and-mega-geometry-updates,-and-much-more)
  + [NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Available March 31st](#nvidia-dlss-4.5-dynamic-multi-frame-generation-available-march-31st)
  + [DLSS 4.5 And Path Tracing Coming To 007 First Light, CONTROL Resonant, Tides of Annihilation & Many More Games](#dlss-4.5-and-path-tracing-coming-to-007-first-light,-control-resonant,-tides-of-annihilation-&-many-more-games)
  + [New NVIDIA RTX Remix Advanced Particle VFX Previewed In Quake III Arena RTX Demo](#new-nvidia-rtx-remix-advanced-particle-vfx-previewed-in-quake-iii-arena-rtx-demo)
  + [New GeForce Reward: Battlefield 6 Advancing Gloom Soldier Skin](#new-geforce-reward:-battlefield-6-advancing-gloom-soldier-skin)
  + [Crimson Desert & DEATH STRANDING 2: ON THE BEACH GeForce Game Ready Driver Available Now](#crimson-desert-&-death-stranding-2:-on-the-beach-geforce-game-ready-driver-available-now)
  + [GeForce NOW Levels Up GeForce RTX Gaming On Virtual Reality Headsets, Expands Account Linking & Adds AAA New Games](#geforce-now-levels-up-geforce-rtx-gaming-on-virtual-reality-headsets,-expands-account-linking-&-adds-aaa-new-games)
  + [New NVIDIA RTX Mega Geometry Foliage System](#new-nvidia-rtx-mega-geometry-foliage-system)
  + [NVIDIA RTX Kit Adds ReSTIR PT, Improving Path Tracing Image Quality](#nvidia-rtx-kit-adds-restir-pt,-improving-path-tracing-image-quality)
  + [NVIDIA Simplifies Local AI Video Generation With ComfyUI’s App View, RTX Video Super Resolution & New NVFP4 Models](#nvidia-simplifies-local-ai-video-generation-with-comfyui’s-app-view,-rtx-video-super-resolution-&-new-nvfp4-models)
  + [ComfyUI Releases App View For Smoother Workflows, Optimized For RTX](#comfyui-releases-app-view-for-smoother-workflows,-optimized-for-rtx)
  + [Stay Tuned For More Announcements](#stay-tuned-for-more-announcements)

# GeForce @ GDC 2026: 20 New DLSS 4.5 and Path-Traced Games, DLSS 4.5 Dynamic Multi Frame Gen Available March 31, RTX Remix and Mega Geometry Updates, And Much More

By [Andrew Burnes](https://www.nvidia.com/en-us/geforce/author/andrew-burnes.md) on March 10, 2026 |  [Featured Stories](https://www.nvidia.com/en-us/geforce/tags/?tag=featured-stories) [GDC](https://www.nvidia.com/en-us/geforce/tags/?tag=gdc) [GeForce Now](https://www.nvidia.com/en-us/geforce/tags/?tag=geforce-now) [GeForce RTX GPUs](https://www.nvidia.com/en-us/geforce/tags/?tag=geforce-rtx-gpus) [NVIDIA App](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-app) [NVIDIA DLSS](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-dlss) [NVIDIA RTX](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-rtx) [Ray Tracing](https://www.nvidia.com/en-us/geforce/tags/?tag=ray-tracing)

The [GDC Festival of Gaming](https://www.nvidia.com/en-us/events/gdc.md) unites more than 30,000 industry professionals to celebrate the art of game development, through 700+ expert sessions and hands-on showcases, spotlighting the latest innovations and upcoming titles.

NVIDIA and our partners are out in force at GDC, making a ton of new announcements for gamers, creators, and developers:

* [Native integrations of NVIDIA DLSS 4.5 are coming to 20 games](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026.md), including *007 First Light*, *CONTROL Resonant*, *Tides of Annihilation*, and more
* [*007 First Light*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#007-first-light), [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant), [*Directive 8020*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#directive-8020), [*Sea of Remnants*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#sea-of-remnants), and [*Tides of Annihilation*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#tides-of-annihilation) will feature path-traced effects, giving you the definitive PC experience
* [NVIDIA DLSS 4.5 Dynamic Multi Frame Generation and 6X Multi Frame Generation](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#dlss-4-5) will debut as DLSS overrides in a new NVIDIA app opt-in beta launching March 31st
* [New NVIDIA RTX Remix Advanced Particle VFX system](https://www.nvidia.com/en-us/geforce/news/rtx-remix-advanced-particle-vfx.md) enables modders to create unique, spectacular effects in path-traced remasters of classic games
* [A *Quake III Arena RTX* demo is now available to download](https://www.nvidia.com/en-us/geforce/news/rtx-remix-advanced-particle-vfx/#quake-3-arena-rtx), featuring RTX Remix Advanced Particle VFX, Neural Radiance Cache, DLSS 4 with Multi Frame Generation, and a remaster of the Area 15 NVIDIA Bunker map released 26 years ago
* [New GeForce Reward](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#battlefield-6-geforce-reward), featuring an exclusive *Battlefield 6* Advancing Gloom soldier skin available via NVIDIA app
* [New NVIDIA RTX Mega Geometry foliage system](https://www.nvidia.com/en-us/geforce/news/gdc-2026-nvidia-geforce-rtx-announcements/#witcher-4-rtx-mega-geometry), enabling path tracing of dense environments with millions of detailed plants and trees, coming to *The Witcher 4*
* [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant) will also be integrating NVIDIA RTX Mega Geometry, to more efficiently render detail
* [*Crimson Desert* and *DEATH STRANDING 2: ON THE BEACH* GeForce Game Ready Driver](https://www.nvidia.com/en-us/geforce/news/crimson-desert-death-stranding-2-geforce-game-ready-driver.md) is now available for download
* [GeForce NOW users, from March 19th, can play at up to 90 FPS on virtual reality headsets](https://www.nvidia.com/en-us/geforce/news/gdc-2026-nvidia-geforce-rtx-announcements/#geforce-now), including the Apple Vision Pro and Meta Quest. Plus, more games are now available, and you can soon link your GOG account, enabling easier and faster access to your owned games
* [NVIDIA RTX Kit adds ReSTIR PT](https://www.nvidia.com/en-us/geforce/news/gdc-2026-nvidia-geforce-rtx-announcements/#rtx-kit), improving path-traced lighting
* [NVIDIA RTX AI PC tasks get easier and faster with the launch of new ComfyUI features](https://www.nvidia.com/en-us/geforce/news/gdc-2026-nvidia-geforce-rtx-announcements/#rtx-ai-pc), plus new NVFP4 models, and more

For a complete run down of all of these announcements, watch our GeForce On Community Update video below, read on, and click through to our dedicated articles for even more detail about each.

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## NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Available March 31st

[DLSS 4.5 introduces and enhances several features](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res.md), making your experiences even better:

* DLSS 4.5 Dynamic Multi Frame Generation intelligently adjusts the number of generated frames during gameplay to target a user’s desired frame rate, striking the perfect balance between frame rate, image quality and responsiveness
* DLSS 4.5 Multi Frame Generation 6X mode increases 4K frame rates in path-traced titles, such as *007 First Light*. Paired with NVIDIA Reflex, it generates these additional frames with minimal impact to responsiveness
* DLSS 4.5’s Frame Generation model update also enhances in-game user interfaces by incorporating additional game engine data, improving visual quality and clarity of static user interface elements

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DLSS 4.5 Super Resolution is already available for all GeForce RTX gamers in the NVIDIA app, enabling users to upgrade hundreds of games.

On March 31st, as part of our next opt-in NVIDIA app beta, DLSS 4.5 Dynamic Multi Frame Generation and DLSS 4.5 Multi Frame Generation 6X Mode DLSS overrides will be released for GeForce RTX 50 Series owners. To opt-in to the beta, go to Settings > About in the NVIDIA app. An official release will follow at a later date.

[GeForce Game Ready Driver 595.79 WHQL](https://www.nvidia.com/en-us/geforce/news/crimson-desert-death-stranding-2-geforce-game-ready-driver.md), or newer, will be required to use all new features.

## DLSS 4.5 And Path Tracing Coming To 007 First Light, CONTROL Resonant, Tides of Annihilation & Many More Games

Developers are adopting DLSS 4.5 and path tracing en masse, to make their games look even better, and run even faster. At GDC, we’ve revealed 20 upcoming integrations of DLSS 4.5, in everything from AAA blockbusters to popular indie titles:

* [*007 First Light*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#007-first-light) will launch with Path Tracing and DLSS 4.5 on May 27th
* [*Aniimo*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#aniimo) is launching with DLSS 4.5
* *[Barkour](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#barkour)* is launching with DLSS 4.5
* [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant) is launching this year with DLSS 4.5 and Path Tracing
* [*Cthulhu: The Cosmic Abyss*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#cthulhu-the-cosmic-abyss) launches April 16th with DLSS 4.5 Super Resolution
* [*Directive 8020*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#directive-8020) launches May 12th with DLSS 4.5 and Path Tracing
* [*Edge of Memories*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#edge-of-memories) will launch with DLSS 4.5
* [*Endurance Motorsport Series*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#endurance-motorsport) is launching with DLSS 4.5
* *[Gray Zone Warfare](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#gray-zone-warfare)* is upgrading to DLSS 4.5
* [*INDUSTRIA 2*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#industria-2) is adding DLSS 4.5 Super Resolution
* [*Samson*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#samson) launches April 8th with DLSS 4.5 Super Resolution and Ray Tracing
* [*Sea of Remnants*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#sea-of-remnants) will launch With DLSS 4.5 Super Resolution and Path Tracing
* *[StarRupture](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#starrupture)* is upgrading to DLSS 4.5 and adding Ray Tracing
* [*STAR WARS: Galactic Racer*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#star-wars-galactic-racer)™ will launch with DLSS 4.5 and Ray Tracing
* [*The Mound: Omen of Cthulhu*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#the-mound-omen-of-cthulhu) is launching with DLSS 4.5
* [*The Vernyhorn*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#the-vernyhorn) will launch with DLSS 4.5 and Ray Tracing
* [*Tides of Annihilation*](https://preview.nvidia.com/en-zz/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#tides-of-annihilation) will launch with DLSS 4.5 and Path Tracing
* *[WARDOGS](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#wardogs)* will launch with DLSS 4.5
* [*War Thunder*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#war-thunder) is upgrading to DLSS 4.5 Super Resolution
* [*Where Winds Meet*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#where-winds-meet) is upgrading to DLSS 4.5 Super Resolution

For further details, exclusive DLSS 4.5 game trailers, and more, click through to our [GDC 2026 RTX games article](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026.md) via the links above.

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  Previous    Next 

1. 007 First Light
2. CONTROL RESONANT
3. Tides of Annihilation
4. Samson
5. Star Wars Galactic Racer
6. Directive 8020
7. The Vernyhorn
8. War Thunder
9. Gray Zone Warfare
10. Where Winds Meet
11. StarRupture
12. Aniimo

Additionally, we’ve announced that [*007 First Light*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#007-first-light), [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant), [*Directive 8020*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#directive-8020), [*Sea of Remnants*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#sea-of-remnants), and [*Tides of Annihilation*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#tides-of-annihilation) will be the latest titles to integrate immersive path-traced effects, giving you the definitive PC experience, with the highest levels of image quality, further accelerated and enhanced by DLSS 4.5.

GeForce NOW Ultimate members will also be able to play [*007 First Light*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#007-first-light), [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant), [*Samson*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#samson) and [*Where Winds Meet*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#where-winds-meet) with DLSS 4.5 from the cloud without worrying about their device specs.

## New NVIDIA RTX Remix Advanced Particle VFX Previewed In Quake III Arena RTX Demo

Many classic PC games remain beloved for their unforgettable stories, characters, and gameplay. But as technology advances, their visuals become dated, making it harder for gamers to appreciate their magic.

[NVIDIA RTX Remix](https://www.nvidia.com/en-us/geforce/news/rtx-remix-advanced-particle-vfx.md), a modding platform for [RTX AI PCs](https://www.nvidia.com/en-us/ai-on-rtx/?ncid=pa-srch-goog-915041&gad_source=1&gclid=EAIaIQobChMIxc-IiuODjAMVTwKtBh3LcAXZEAAYASAAEgKPbPD_BwE), was built to change that. By reimagining the graphics of these timeless classics with cutting-edge path tracing, Remix has empowered fans to relive their favorite adventures in stunning detail, while introducing a new wave of players to the games that defined an era.

Next month, [a new RTX Remix update will introduce Advanced Particle VFX](https://www.nvidia.com/en-us/geforce/news/rtx-remix-advanced-particle-vfx.md), enabling modders to create a wide array of spectacular particle effects that further improve image quality, detail and immersion in their projects.

![YouTube Video](https://img.youtube.com/vi_webp/3G-h4CBuHzI/maxresdefault.webp)

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For more examples of how Advanced Particle VFX can enhance classic games, check out our [dedicated RTX Remix article](https://www.nvidia.com/en-us/geforce/news/rtx-remix-advanced-particle-vfx.md). Additionally, you can now download the [*Quake III Arena RTX* demo](https://www.moddb.com/mods/quake-3-arena-rtx-remix-mod) to see how incredible 4K path-traced visuals, enhanced PBR assets, RTX Remix Logic, RTX Remix Advanced Particle VFX, Neural Radiance Cache, NVIDIA Reflex, DLSS Ray Reconstruction, and DLSS 4 with Multi Frame Generation have remastered id Software’s 26 year-old classic shooter.

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## New GeForce Reward: Battlefield 6 Advancing Gloom Soldier Skin

[*Battlefield 6: Season 2*](https://www.nvidia.com/en-us/geforce/news/star-trek-voyager-styx-blades-of-greed-dlss-4-multi-frame-gen.md) is now underway, introducing a new map, new weapons and gadgets, and new limited time modes. At 4K Ultra settings, DLSS 4 with Multi Frame Generation and DLSS Super Resolution multiply *Battlefield 6*’s GeForce RTX 50 Series frame rates [by an average of 3.8X](https://www.nvidia.com/en-us/geforce/news/battlefield-6-dlss-4-multi-frame-generation-nvidia-reflex.md), enabling gameplay at up to 460 frames per second.

Using the NVIDIA app’s DLSS overrides on March 31st, you’ll be able to get even faster frame rates thanks to DLSS 4.5 Dynamic Multi Frame Generation, and even better image quality with DLSS 4.5 Super Resolution!

To celebrate Season 2, you can now grab an exclusive *Battlefield 6* Advancing Gloom soldier skin from [GeForce Rewards](https://www.nvidia.com/en-us/geforce/rewards.md), via the [NVIDIA app](https://www.nvidia.com/en-us/software/nvidia-app.md). Simply load the app, click “Redeem” on the left nav, and follow the steps to get the skin while supplies last. GeForce NOW Ultimate members can also drop into the action by claiming the reward from their [GeForce NOW account portal](http://geforcenow.com) or from the [NVIDIA app](https://www.nvidia.com/en-us/software/nvidia-app.md).

## Crimson Desert & DEATH STRANDING 2: ON THE BEACH GeForce Game Ready Driver Available Now

GeForce Game Ready Drivers keep your system updated with the latest game optimizations and enhancements. Our latest driver [is available for download now](https://www.nvidia.com/en-us/geforce/news/crimson-desert-death-stranding-2-geforce-game-ready-driver.md), getting your PC or laptop ready for the release of *Crimson Desert* and *DEATH STRANDING 2: ON THE BEACH*, both featuring support for DLSS 4 With Multi Frame Generation.

Additionally, our new driver, or a newer version, will be required to use DLSS 4.5 Dynamic Multi Frame Generation, DLSS 4.5 Multi Frame Generation 6X Mode, and DLSS 4.5’s Frame Generation model updates, debuting in our next NVIDIA app beta on March 31st.

Download the new driver through [NVIDIA app](https://www.nvidia.com/en-us/software/nvidia-app.md), or from [GeForce.com](https://www.nvidia.com/en-us/geforce/drivers.md). And opt into the NVIDIA app beta via Settings --> About.

## GeForce NOW Levels Up GeForce RTX Gaming On Virtual Reality Headsets, Expands Account Linking & Adds AAA New Games

[GeForce NOW](https://geforcenow.com) lets you play AAA PC games with DLSS and RTX technologies [across devices](https://www.nvidia.com/en-us/geforce-now/system-reqs/#windows-pc) through the cloud, without the need for a local GeForce RTX PC or laptop. In the six years since its official launch, GeForce NOW members have streamed more than 1 billion hours of gameplay in over 4,500 games, experiencing them at their absolute best, with ray tracing, path tracing, and DLSS-optimized frame rates.

Starting March 19th, GeForce NOW will support up to 90 FPS gameplay on virtual reality devices, including the Apple Vision Pro and Meta Quest, an upgrade from the previous 60 FPS experience.

New features coming in the next couple of months will make game discoverability even easier so members know exactly what they can play on GeForce NOW, without having to repurchase any games. In-app labels will show members which games are already playable on GeForce NOW through their connected Ubisoft Connect and Xbox Game Pass subscriptions, while support for new Gaijin sign-on, plus GOG sign-on and library linking, join existing support for Xbox, Ubisoft Connect, and Epic.

Select Xbox titles are also joining the Install-to-Play library, such as *Brütal Legend* from Double Fine Productions, and *Contrast* from Compulsion Games. And the cloud has a stacked lineup with highly anticipated AAA releases including *CONTROL Resonant* and *Samson,* launching in the cloud when they launch on PC. Stay tuned each week to [GFN Thursday](https://blogs.nvidia.com/blog/author/geforcenowcommunity/) for the latest GeForce NOW news.

Learn more by checking out the video below.

![YouTube Video](https://img.youtube.com/vi_webp/_ihmt3WCzNc/maxresdefault.webp)

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## New NVIDIA RTX Mega Geometry Foliage System

Large-scale natural environments, like forests, remain a difficult challenge for real-time ray tracing. Such scenes demand high numbers of objects with complex geometry, combined with continuous animation. This comes at a significant cost to optimizing scene geometry and ray tracing performance, as well as VRAM requirements.

Last year, we debuted NVIDIA RTX Mega Geometry in *Alan Wake 2*, improving frame rates and reducing VRAM usage in its foliage-filled environments. By compressing geometry into clusters, RTX Mega Geometry handles massive scenes and updates them up to 100x faster than previous methods, enabling full‑fidelity path tracing with advanced detail and real‑time tessellation. Later this year, RTX Mega Geometry will also be coming to [*CONTROL Resonant*](https://www.nvidia.com/en-us/geforce/news/dlss-4-5-rtx-path-tracing-game-announcements-gdc-2026/#control-resonant).

At GDC, we announced a collaboration with CD PROJEKT RED to integrate a new NVIDIA RTX Mega Geometry foliage system into [*The Witcher 4*](https://www.thewitcher.com/sg/en/witcher4), their massively anticipated open-world role-playing game.

Featuring a new level-of-detail system for foliage, the technology selectively updates scenes, reducing memory usage and accelerating performance in a visually-seamless manner. With this, for the first time, we can path trace dense environments with millions of detailed plants and trees, unique animation, and accurate real-time lighting and shadows.

Take a first look at the NVIDIA RTX Mega Geometry foliage system in our new, exclusive video:

![YouTube Video](https://img.youtube.com/vi_webp/2txz4nHM5KU/maxresdefault.webp)

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“*We can’t wait for players to experience this level of detail in The Witcher 4. Using the in-development Mega Geometry foliage technology, we can bring fully path traced forests to the world of The Witcher*” - Cezary Bella, Rendering Engineer, CD PROJEKT RED

Later this year, we’ll open source our latest NVIDIA RTX Mega Geometry innovations, enabling all developers to incorporate the technology into their games. For further details, [stay tuned to the NVIDIA RTX Kit website](https://developer.nvidia.com/rtx-kit).

## NVIDIA RTX Kit Adds ReSTIR PT, Improving Path Tracing Image Quality

[NVIDIA RTX Kit](https://developer.nvidia.com/rtx-kit) is a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals.

At GDC, [RTX Kit’s extensive set of tools and SDKs expanded](https://developer.nvidia.com/blog/nvidia-rtx-innovations-are-powering-the-next-era-of-game-development/) with ReSTIR PT. Existing dynamic illumination technologies often give inaccurate lighting on difficult surfaces. This latest algorithm supports complex path reuse at any bounce on surfaces such as gloss, improving overall image quality, giving developers the best indirect lighting solution for path tracing in games.

## NVIDIA Simplifies Local AI Video Generation With ComfyUI’s App View, RTX Video Super Resolution & New NVFP4 Models

Game developers and artists are building cinematic worlds and iconic characters, raising the bar for immersive experiences on [NVIDIA RTX AI PCs](https://www.nvidia.com/en-us/ai-on-rtx.md). At GDC, [we unveiled](http://blogs.nvidia.com/blog/rtx-ai-garage-flux-ltx-video-comfyui-gdc) a suite of updates that streamline AI video generation used in concept development and storyboarding on RTX GPUs and the NVIDIA DGX Spark desktop supercomputer.

These announcements include:

* ComfyUI’s new App View with a simplified interface, lowering the barrier for entry for the popular generative AI tool
* RTX Video Super Resolution available for ComfyUI, a real-time 4K upscaler ideal for video generation, also available for developers as a Python Wheel
* NVFP4 and FP8 model variants released for Lightricks’ LTX-2.3 and Black Forest Labs’ FLUX.2 Klein, delivering up to 2.5X performance gains, and 60% lower memory usage

## ComfyUI Releases App View For Smoother Workflows, Optimized For RTX

[ComfyUI](https://www.comfy.org/about) is a powerful, open-source, node-based graphical user interface (GUI) for running and creating generative AI workflows. At GDC, several new enhancements were announced for the popular app:

* For artists unfamiliar with node graphs, ComfyUI’s new App View presents workflows in a simplified interface. Users only need to enter a prompt, adjust simple parameters, and hit generate. The full node-based experience remains available as Node View, and users can seamlessly switch between the two modes. App View is available today. Learn more on the [RTX AI Garage blog](http://blogs.nvidia.com/blog/rtx-ai-garage-flux-ltx-video-comfyui-gdc).
* RTX Video is available as a node for ComfyUI. Instead of generating a video at 4K directly, you can generate a lower resolution video. RTX Video then upscales the resolution in seconds. This slashes generation times, allowing you to iterate on video prompts nearly as fast as you iterate on images.
* For AI developers, NVIDIA released a free Python package available via the [PyPI repository](https://pypi.org/project/nvidia-vfx/), along  with [sample code on GitHub](https://github.com/NVIDIA-Maxine/nvidia-vfx-python-samples) and a [VFX Python bindings guide](https://docs.nvidia.com/maxine/vfx-python/latest/index.html), to get started quickly. The package provides programmatic access to the same AI upscaling technology that powers RTX Video, running directly on RTX GPU Tensor Cores to deliver 4K upscaling 30x faster than alternative popular local upscalers, and at a fraction of the VRAM cost. The package is powered by the [NVIDIA Video Effects software development kit](https://catalog.ngc.nvidia.com/orgs/nvidia/teams/maxine/collections/maxine_vfx_sdk).
* NVIDIA has collaborated with ComfyUI to enable NVFP4 and FP8 support directly within the app. This dramatically compresses model weights, accelerating performance by over 2X and reducing memory consumption by 60%, without significantly degrading quality. This means that you can now run massive, high-fidelity models on standard RTX GPUs that previously didn't have the memory to handle them, unlocking professional-grade generation right at your finger tips.
* Today, more NVFP4 and FP8 models are available — [LTX-2.3, with](https://huggingface.co/Lightricks/LTX-2.3-fp8) NVFP4 support coming soon, [FLUX.2 Klein 4B](https://huggingface.co/black-forest-labs/FLUX.2-klein-4b-nvfp4/tree/main), and [FLUX.2 Klein 9B](https://huggingface.co/black-forest-labs/FLUX.2-klein-9b-nvfp4/tree/main) — directly in ComfyUI. To get started, download the NVFP4 and FP8 checkpoints directly from Hugging Face, load the default workflows in ComfyUI via the Template Browser and replace the default model checkpoint with the newly downloaded checkpoint.

These upgrades, and more, are available now at [comfy.org](http://comfy.org).

## Stay Tuned For More Announcements

That’s a wrap for GDC 2026! Stay tuned to [GeForce.com](https://www.nvidia.com/en-us/geforce/news.md) throughout the year to learn about new DLSS, RTX and NVIDIA Reflex game enhancements, new drivers, new features, new AI innovations, and much more.

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