# Control System Requirements and New Ray Tracing Trailer Released

By Andrew Burnes on July 18, 2019
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[NVIDIA RTX](https://www.nvidia.com/en-us/geforce/tags/?tag=nvidia-rtx)
[Ray Tracing](https://www.nvidia.com/en-us/geforce/tags/?tag=ray-tracing)
[System Requirements](https://www.nvidia.com/en-us/geforce/tags/?tag=system-requirements)

[*Control*](http://www.controlgame.com/), from Remedy Entertainment and 505 Games, launches August 27th. Set inside a shape-shifting building of a secretive agency in New York, you must battle an otherworldly threat to regain control and prevent the public from learning of the supernatural.

On PC, Remedy uses the power of the latest GPUs to crank up image quality. And to take things to the cutting-edge, [we’ve partnered](https://www.nvidia.com/en-us/geforce/news/control-game-rtx-ray-tracing-technologies.md) with Remedy to add realistic real-time ray-traced effects for GeForce RTX gamers, which we’re today demonstrating in a brand-new exclusive RTX trailer:

The spectacular transformation seen in our trailer comes from the addition of 3 high-fidelity ray-traced effects:

* **Ray-Traced Translucent Reflections:** *Control i*s the first game to feature ray-traced translucent reflections. Unlike screen space techniques which can only reflect what’s
  on screen
  , ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view, or facing away from the camera. Within the game, the reflections bounce off of opaque materials like brushed metal, but more importantly, off of translucent materials like windows so we can see what is behind the glass too.
* **Ray-Traced Indirect Diffuse Lighting:** “Indirect diffuse lighting” means light bouncing between non-glossy surfaces. When this indirect light is taken into account, you get a more realistic image on
  screen
  . Ray-traced indirect diffuse lighting in *Control* is composed of two parts: for nearby surfaces, we trace a ray to evaluate one bounce of real-time (dynamic) diffuse reflection. If no nearby surfaces are found, we use the ray information instead to sample pre-computed global illumination information at a more optimal location. The end result is that lighting feels more “natural” and objects “sit” better in the scene.
* **Ray-Traced Contact Shadows:** A hybrid technique where we trace shadow rays to add accurate shadowing on any surface that is close to the shadow caster. This enhances surface and contact
  details,
   and fixes problems associated with traditional shadow mapping techniques like aliasing, freckling and disconnected shadows. Further away from the shadow caster, we blend with traditional rasterized soft shadows using shadow maps.

To use all three simultaneously, with maxed-out settings and a smooth, playable framerate, Remedy is recommending that you gear up with a GeForce RTX 2080, and an Intel Core i5-8600K or AMD Ryzen 7 2700X CPU:

### Recommended System Specs

* **GPU:** [NVIDIA GeForce GTX 1660](https://www.nvidia.com/en-us/geforce/graphics-cards/gtx-1660-ti.md) | NVIDIA GeForce GTX 1060
* **GPU For
  DXR
   Ray Tracing:** [GeForce RTX 2060](https://www.nvidia.com/en-us/geforce/graphics-cards/rtx-2060.md)
* **CPU:** Intel Core i5-7600K or AMD Ryzen 5 1600X
* **RAM:** 16 GB
* **OS:** Windows 10 64-bit

### Minimum System Requirements

* **GPU:**NVIDIA GeForce GTX 780
* **CPU:** Intel Core i5-4690 or AMD FX 4350
* **RAM:** 8 GB
* **OS:** Windows 7 64-bit

If you want to experience
*Control* at its very best, with ray tracing and everything else enabled, note that we’re currently running a promotional bundle with
*Control* and
*Wolfenstein: Youngblood*
[to buyers of select GeForce RTX GPUs, desktops and laptops](https://www.nvidia.com/en-us/geforce/news/control-wolfenstein-youngblood-geforce-rtx-20-series-super-fast-supernatural-bundle.md), until August 18th, 2019:

You’ll get both games, and hardware capable of delivering incredible experiences in several upcoming blockbuster games.

*For more on Control and its real-time ray-traced visual effects, stay tuned to* [*GeForce.com*](https://www.nvidia.com/en-us/geforce/news.md) *as we approach the game’s August 27th release.*